![]() ![]() Players can be server admins add command to authenticate player When player disconnects, destroy peds spawned by him If path to game is not set, and we are running in headless mode, exception will be thrown during loading processĪdd navmesh to the project as part of a submoduleįix for arm rotating in wrong direction when holding a single-arm weaponįix for spawning "yellow chicken" model for every ped, on clients Water faces with 3 vertices are supportedĬreate MovementAgent script to control Ped based on input from NavMeshAgentĪdd script for generating nav mesh from command line Interior waters are offsetted to higher Y positionĪdd setting to control if rendering meshes are loaded Map window calculates a path to waypoint, with 3 types of pathĪdd menu tools in Editor for working with water Paths can be calculated between nodes, in background thread ![]() When escaping, peds do not sprint, but run in panicĪdd menu tool in Editor which can enable infinite draw distanceĪdd AssetExporter tool in Editor which can export game assets into Unity projectĪdd EditorLoader tool in Editor which can load game data in edit-modeĪdd Editor window which can draw in-game windows inside of itĪdd some menu tools in Editor to work with world objects Peds react to being under aim of other peds Ped AI: ignore Emergency nodes unless they are the only ones connected Support changing vehicle's color after vehicle is created, on clientsĪssign LastTimeWhenDamaged on clients - peds' healthbar is now visible on clientsĭisable labels: current ped state & velocityĪpply initial velocity to destroyed vehicle parts Improve network synchronization of peds, vehicles, and other objectsĭestroy player's vehicles when he disconnectsĪdd "paintjob" command which changes color of current vehicle Upgrade Mirror to v66.0.0 - this brings many performance improvements regarding networking NPCs will now be able to find path to almost any point on the map.Huge performance and memory optimization for dedicated servers: rendering meshes for world objects are not loaded anymore, therefore not using CPU for mesh conversion and not using memory to store those meshes peds react to being under aim of other peds - they will surrender or attack back.peds can hear nearby gunshots and react to them.Fix quick state/animation switching of ped - prevents flickering
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